1. On set
Open a session. Everyone in the room is in it.
Start a session on any Mac and it announces itself on the local network. Other machines see it, join, and begin exchanging media directly with one another, peer to peer, with no central copy.
Drop in a shot and it swarms out across the room. Machines pull from whichever peers already have it, so a stage with ten laptops fills as quickly as a room with two.
Visitors join as guests. They see everything the room sees for as long as they're in the session, and their copy of the media is removed when they leave.
2. Travelling
The session leaves with you.
Annotations, notes, playlists and the shape of the session itself are held in a small database on every member's machine. Changes made offline merge cleanly when a connection returns, without anyone resolving conflicts.
Media is identified by what it is, not where it lives. When you're back on a network with other members, only the shots you don't already have are transferred, and never twice.
A hotel room with one bar of signal is enough to sync an afternoon's notes. The 200 GB of plates can wait until you're back on the LAN.
3. In post
Promote the session. Remote reviewers join.
When the shoot wraps, promote the session to a fileserver or a cloud bucket. That origin holds the full set of media, so nothing depends on any one laptop staying awake.
Reviewers elsewhere join over the internet and pull from the origin and from each other. They see the same frames, in the same colour, that the room saw on the day.
Hand the host role to another machine mid-review; nobody reconnects, nobody loses their place.
Colour that matches on every screen.
Most review tools show you a video file. Shotcount shows you the image, through your show's colour pipeline, on whatever display you happen to be in front of.
- Inputper shot
- Workingper session
- Displayper screen
Bring your production's OCIO config, or use the built-in ACES one. Each shot carries its input transform; the session carries the working space; each machine applies the right display and view transform for its own screen.
HDR displays are detected, so a Pro Display XDR and a MacBook in the same session both show the shot correctly rather than one of them clipping.
Transforms run on the GPU and are cached, so switching views is instant and scrubbing stays frame-accurate on 4K EXR.
Sessions and sync, briefly.
A session has a host and any number of members. The host decides who is in; members can annotate, play and navigate. Guests are members with an expiry.
Every member keeps a full copy of the session's state. Sync is continuous when peers can reach each other and resumes when they can't. There is no single point that can go down and take the review with it.
